The permanent collection
Seven worksthat earnedtheir rooms.
Digital experiences that reached thousands of people — from national platforms to visual identities.
Arranged into four rooms by the context each was made in: what was commissioned, what sits under agreement, what began from curiosity, and what was given freely.
- Holdings
- 7 works
- Rooms
- 4
- Admission
- Free
- Languages
- العربية · English
- Curator
- Mariyyah Aziz Aljahdali
Floor plan
Four rooms. Choose one to enter.
The Tool Room
Tools
Four objects in their cases: the tools every work in this museum was made with.
MA-T-001
Figma
MA-T-002
HTML
MA-T-003
CSS
MA-T-004
JavaScript
The Practice Room
How the work gets made
Five stages, in the order they happen. Each skill is listed at the stage it is used, because "collaboration" on its own is a word — collaboration after the interface exists and before it reaches anyone is a job.
01
Listening
Before anything is drawn
Every piece begins by listening: who will use this, what are they trying to get done, and where do they stumble today. The answer comes from asking and watching, not from assuming.
- User research
- Interviews
- Usability testing
- Competitive analysis
02
Framing
Naming the right problem
The hard part is not solving the problem but working out which problem is worth solving. This is where information gets ordered, priorities get set, and what will not be built gets decided.
- Information architecture
- User journey mapping
- Prioritisation
- Writing requirements
03
Drawing
Thinking with a pencil
The first drawings are grey on purpose. Colour pulls the conversation toward taste, and at this stage it needs to be about order and priority.
- Wireframing
- Prototyping
- User flows
- Rapid testing
04
Building
Where an idea becomes a surface
Decisions become an interface: a colour system, a type scale, components that repeat. A design system is not merely a component library — it is an agreement about how the next decision gets made.
- Interface design
- Design systems
- Responsive design
- Right-to-left design
- Accessibility
05
Handing over
The work does not end at the file
A design that never gets built is not finished. This stage is about clarity: documenting decisions, reviewing what gets implemented, and working alongside engineers until the thing actually reaches people.
- Collaboration with engineers
- Documentation
- Design QA
- Teamwork
- Presenting and defending work

